

Puzzle-perfectionists like me – as it is, it’s not possible to even tell which puzzles you’ve so far fallen short on. Just having a puzzle group turn gold when you’ve perfected it would add a lot for There’s still no clear presentation of which puzzles you’ve finished without making mistakes, however, which is a bit of a shame. And the option for switching the mouse buttons over (as all good people will) is now nice and clear, and flagged up as an option when you start. No longer are the game level numbers weirdly different in the menu screen and in-puzzle. For the moment, it’s pasting them into a Notepad, I guess.Ī couple of frustrations from the previous games are fixed, too. It’d be lovely to see an option for something like that built into the game – a way to favourite a strong puzzle, to build your own mini-collections to share with others.

HEXCELLS INFINITE SEEDS CODE
With the ability to share the code for a particularly good auto-generated puzzle, it seems like a community will soon collate the best numbers to paste in, creating unofficial extra “packs” for the game. In fact, after staring in utter bemusement at the final six puzzles in the main game for many hours, having a large-but-easier version of the game is a very pleasant alternative. But I still find them a giant heap of fun to play. They tend to be more sprawling, less refined. Of course these randomly generated puzzles do not equal the hundred or so Brown has hand-made – it’s immediately a different experience, the sense of craft removed. Or you could go loopy and just start at 00000001 and work your way up.

It has an option to randomly pick a number, or lets you use today’s date to offer a notion of a daily challenge. Put in an 8 digit string, and it’ll create a puzzle unique to that number. It’s ridiculous how calming the atmosphere becomes, countering a desire to tear your hair out at not spotting your next move.Īnd with infinite, creator Matthew Brown frees himself of obligation to keep making more puzzles with the creation of a random puzzle generator.
HEXCELLS INFINITE SEEDS PLUS
I was slightly annoyed by a delay being added to Plus to allow this to become more musical, but I’ve been totally won over by the idea this time around. Once again the game has an ambient mix of music in the background, into which your clicks add tones. You should resist that though – people won’t understand. It’s hard to resist calling other people into the room and point at the screen, explaining just how clever you have to have been to have known that hexagon should be blue. One of the key things about playing Hexcells is how brilliant it makes you feel about yourself to find a next move. What were once relatively simple but engaging puzzles in the original game are now hour-long studies, where you become certain there’s a mistake, that there’s no possible move left to discern, maybe walk away for a while, and then come back to realise it, and feel like you changed the world. Each puzzle requiring you to take in all the available information, and then make leaps of logic in order to apply them. This isn’t random hope - it’s precision calculation.
HEXCELLS INFINITE SEEDS HOW TO
The rules by which you know how to do this at first feel reminiscent of Minesweeper, but it quickly becomes apparent how poor a comparison this is. You have to either colour a hexagon blue, or delete it. Hexcells offers that ideal position of apparent simplicity, but a depth of complexity. To see this content please enable targeting cookies. This third and final (sniff) instalment is by far the hardest so far, another 36 puzzles that quickly reintroduce all the concepts from the first two games, and force you to think harder that ever. The ambient air, the utter magic of quick solving literally making music, while quiet, steady solving feels like massive victory after victory, and the sense of artistry behind the crafting of the puzzles, puts this a level above. I was primed to think I might quite like Hexcells Infinite. I’ve replayed both games multiple times, because it’s a puzzle game of exquisite pleasure, delivered with calm poise and utter beauty. The second game, Hexcells Plus, arrived in December, after we’d already decided the original deserved a spot in our top games of 2013. The original Hexcells appeared from nowhere in my inbox in September, and I fell instantly in love. I wasn’t subtle about how much I enjoyed Hexcells last year.
