
Resolved an issue where EN bar recharge sometimes wouldn’t appear for Client Players. Fixed a rare issue where the ‘Failed to host game’ prompt appears after a Player attempts to host a Coop game with a new or saved game, under certain conditions. Fixed an issue where the title takes a noticeably long time to recognize that the Player has left the lobby, which could prevent a Client Player problem trying to rejoin. Fixed an issue where purchased items from the various Vendors would not show for Client Players. Fixed an issue where the camera could get stuck in a fixed position upon Player 2 interaction with a Vendor while Player 1 is already interacting with the same Vendor. Fixed an issue where a Player could start a Single Player game whilst accepting an invite for a Co-op. We fixed an issue where Clients could not rejoin a Host after a disconnection from the internet. Fixed a Local Co-op issue where you could copy and overwrite profiles after specific steps were taken whilst disconnecting controllers. Fixed an issue where a Client Player NPC dialogue is progressed by the Host Player clicking next in a dialogue with an entirely different character. Fixed rare crash that could occur when taking a Taxi from “CorpZone” to “Arcology: Highstreet”. Fixed an issue where a crash could occur for the Host Player when a Client Player buys an item from a Vendor. Fixed a crash that could occur during a Co-op game when entering Nitroad or The Node. We fixed several issues where the Player could instigate a soft-lock by interacting with multiple ‘interacts’ at the same time. Fixed an issue where a Client could experience a hang if the Host disconnected the game immediately upon loading into the game. Fixes made to stability in Single Player, including a number of low frequency crashes, additionally we have resolved a number of issues that will improve stability in Co-op. Resolved an issue in Local Co-op where a soft-lock could potentially happen if multiple interactions were triggered at the same time. We fixed a number of stability issues around controller disconnections that could happen at various points. Fixed a potential crash after triggering the “Photomode” button and disconnecting the controller at the same time. Needless to say, it’s a good idea to do so before turning the game off. Then you can either continue playing, or indeed quit to the title screen. Thankfully, if you pause The Ascent by pressing the menu button, then select the “Return to Title Screen” option, a message will pop up informing you how long it’s been since your last autosave. That can be a bit irritating when you want to turn the game off without losing any progress. THE ASCENT NEW GAME PLUS SERIES
If you’re playing on Xbox Series X/S or a beefy PC, chances are it does it so quickly that you won’t even know when your progress has been saved.
The Ascent forces you to rely on its autosave system, which saves your progress for you periodically.
But sooner or later while playing The Ascent you’re going to wonder: “how do I save my game?” So, you’ve downloaded The Ascent and are ready for some action RPG goodness.Īfter you’ve created your character and been introduced to the dystopian world of Veles, you’ll no doubt get into the thick of the action.